NVIDIA Certified Professional - OpenUSD (NCP-USD) Flashcards¶
59 cards from this guide's fact sheet and notes. Click a question to reveal the answer.
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Exam logistics¶
How long is the NVIDIA Certified Professional - OpenUSD (NCP-USD) exam?
120 minutes
How many questions are on the NVIDIA Certified Professional - OpenUSD (NCP-USD) exam?
60-70 questions
What is the passing score for NVIDIA Certified Professional - OpenUSD (NCP-USD)?
Not officially published
What does the NVIDIA Certified Professional - OpenUSD (NCP-USD) exam cost?
$200 USD
How long is NVIDIA Certified Professional - OpenUSD (NCP-USD) valid for?
2 years
Usd fundamentals¶
Xform (usd fundamentals)
Transform node (translation, rotation, scale)
Mesh (usd fundamentals)
Polygon geometry
Scope (usd fundamentals)
Grouping node (no transform)
Material (usd fundamentals)
Shading material definition
Light types (usd fundamentals)
DistantLight, SphereLight, RectLight, DomeLight
kind (usd fundamentals)
Classification (component, assembly, group, subcomponent)
purpose (usd fundamentals)
Rendering purpose (default, render, proxy, guide)
active (usd fundamentals)
Whether prim is active (true/false)
hidden (usd fundamentals)
UI visibility hint
documentation (usd fundamentals)
Human-readable description
Applied (usd fundamentals)
Explicitly applied, stored in scene (MaterialBindingAPI)
Non-Applied (usd fundamentals)
Utility interfaces, not stored (UsdGeomModelAPI)
model (usd fundamentals)
Base kind for all models
assembly (usd fundamentals)
Group of components (a car)
component (usd fundamentals)
Leaf model (a wheel)
group (usd fundamentals)
Organizational grouping
subcomponent (usd fundamentals)
Part of a component
render (usd fundamentals)
High-quality geometry for final rendering
proxy (usd fundamentals)
Simplified geometry for viewport display
guide (usd fundamentals)
Helper geometry (not rendered)
Scene composition¶
LOD variants (scene composition)
Level of detail switching
Material variants (scene composition)
Different material options
Configuration variants (scene composition)
Product configurations
Platform variants (scene composition)
OS-specific assets
Omniverse¶
Database (omniverse)
Stores file metadata and versions
Storage (omniverse)
Stores file content (local or cloud)
Auth (omniverse)
Authentication and authorization
Discovery (omniverse)
Service discovery for clients
Pub/Sub (omniverse)
Real-time change notifications
Nucleus Cloud (omniverse)
SaaS offering, managed by NVIDIA
Enterprise Nucleus (omniverse)
Self-hosted on-premises or in cloud
Local Nucleus (omniverse)
Single-user development server
Live Sync (omniverse)
Real-time bidirectional updates
Material Translation (omniverse)
Convert DCC materials to USD/MDL
Geometry Export (omniverse)
Convert native geometry to USD meshes
Animation Export (omniverse)
Time-sampled transform and blend shapes
Camera/Light Export (omniverse)
Convert to USD light and camera types
omni.kit.viewport (omniverse)
3D viewport rendering
omni.ui (omniverse)
UI framework for windows and widgets
omni.usd (omniverse)
USD stage management
omni.physx (omniverse)
Physics simulation
omni.rtx (omniverse)
RTX rendering pipeline
Rendering¶
📖 MDL SDK (rendering)
Material language reference
intensity (rendering)
Light brightness
color (rendering)
Light color (RGB)
exposure (rendering)
Photographic exposure adjustment
normalize (rendering)
Normalize intensity by area
enableColorTemperature (rendering)
Use Kelvin color temperature
focalLength (rendering)
Lens focal length (mm)
horizontalAperture (rendering)
Sensor width (mm)
verticalAperture (rendering)
Sensor height (mm)
clippingRange (rendering)
Near/far clip planes
fStop (rendering)
Aperture for depth of field
focusDistance (rendering)
Focus distance for DoF