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NVIDIA Certified Professional - OpenUSD (NCP-USD) Flashcards

59 cards from this guide's fact sheet and notes. Click a question to reveal the answer.

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Exam logistics

How long is the NVIDIA Certified Professional - OpenUSD (NCP-USD) exam?

120 minutes

How many questions are on the NVIDIA Certified Professional - OpenUSD (NCP-USD) exam?

60-70 questions

What is the passing score for NVIDIA Certified Professional - OpenUSD (NCP-USD)?

Not officially published

What does the NVIDIA Certified Professional - OpenUSD (NCP-USD) exam cost?

$200 USD

How long is NVIDIA Certified Professional - OpenUSD (NCP-USD) valid for?

2 years

Usd fundamentals

Xform (usd fundamentals)

Transform node (translation, rotation, scale)

Mesh (usd fundamentals)

Polygon geometry

Scope (usd fundamentals)

Grouping node (no transform)

Material (usd fundamentals)

Shading material definition

Light types (usd fundamentals)

DistantLight, SphereLight, RectLight, DomeLight

kind (usd fundamentals)

Classification (component, assembly, group, subcomponent)

purpose (usd fundamentals)

Rendering purpose (default, render, proxy, guide)

active (usd fundamentals)

Whether prim is active (true/false)

hidden (usd fundamentals)

UI visibility hint

documentation (usd fundamentals)

Human-readable description

Applied (usd fundamentals)

Explicitly applied, stored in scene (MaterialBindingAPI)

Non-Applied (usd fundamentals)

Utility interfaces, not stored (UsdGeomModelAPI)

model (usd fundamentals)

Base kind for all models

assembly (usd fundamentals)

Group of components (a car)

component (usd fundamentals)

Leaf model (a wheel)

group (usd fundamentals)

Organizational grouping

subcomponent (usd fundamentals)

Part of a component

render (usd fundamentals)

High-quality geometry for final rendering

proxy (usd fundamentals)

Simplified geometry for viewport display

guide (usd fundamentals)

Helper geometry (not rendered)

Scene composition

LOD variants (scene composition)

Level of detail switching

Material variants (scene composition)

Different material options

Configuration variants (scene composition)

Product configurations

Platform variants (scene composition)

OS-specific assets

Omniverse

Database (omniverse)

Stores file metadata and versions

Storage (omniverse)

Stores file content (local or cloud)

Auth (omniverse)

Authentication and authorization

Discovery (omniverse)

Service discovery for clients

Pub/Sub (omniverse)

Real-time change notifications

Nucleus Cloud (omniverse)

SaaS offering, managed by NVIDIA

Enterprise Nucleus (omniverse)

Self-hosted on-premises or in cloud

Local Nucleus (omniverse)

Single-user development server

Live Sync (omniverse)

Real-time bidirectional updates

Material Translation (omniverse)

Convert DCC materials to USD/MDL

Geometry Export (omniverse)

Convert native geometry to USD meshes

Animation Export (omniverse)

Time-sampled transform and blend shapes

Camera/Light Export (omniverse)

Convert to USD light and camera types

omni.kit.viewport (omniverse)

3D viewport rendering

omni.ui (omniverse)

UI framework for windows and widgets

omni.usd (omniverse)

USD stage management

omni.physx (omniverse)

Physics simulation

omni.rtx (omniverse)

RTX rendering pipeline

Rendering

📖 MDL SDK (rendering)

Material language reference

intensity (rendering)

Light brightness

color (rendering)

Light color (RGB)

exposure (rendering)

Photographic exposure adjustment

normalize (rendering)

Normalize intensity by area

enableColorTemperature (rendering)

Use Kelvin color temperature

focalLength (rendering)

Lens focal length (mm)

horizontalAperture (rendering)

Sensor width (mm)

verticalAperture (rendering)

Sensor height (mm)

clippingRange (rendering)

Near/far clip planes

fStop (rendering)

Aperture for depth of field

focusDistance (rendering)

Focus distance for DoF